![]() ![]() The problem with the chest area can’t be resolved with brushes. There’s a method for merging to model the seam areas, and then splitting the parts off again. Some one with more experience will have to help you out with this. I’m guessing you have patches at the seams because after seperating the parts and modeling as subtools you modeled up to the seams so they aren’t lining up as the modeling hasn’t crossed the borders. Also I don’t understand your question about the “append command” and masking. Pixer, I’ll try to help to the best of my ability, however please take into account I’m an advanced beginner and someone else is better equiped to answer these questions. I am so much in love with the zbrush now, please help me dear. On the chest are I used “Inflat brush” Is that the reason I am getting a less poly and details over there? Which brush would be more applicable? with 1 million poly count.Īlso when i use “append command” to break it to work more easy later while working it come back to the full figure model, especially when i used mask for some small area and then unmask it. I use " Claybuildup, Inflat, Move and smooth brushes" to sculpt. Then once completed I used “merge visible”. later all merged into one single model but i am getting patches( see attached image of my sculpt-figure-1) After masking each part I used " split hidden" to separate it. ![]() I have done a human figure and break into 3 pieces for work with more poly. No I don’t face a problem on that area.īut now i face another issues of making the “subtool” and later merging it. Thank you so much nancyan, Your info was soooo much for to go head with sculpting with zbrush. ![]()
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